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Metodologias e ferramentas de design para exergames

Serious games is the term used for videogames used for purposes that go beyond the entertainment, in areas such as education, training, simulations and health - a subject of concern for governments and considered relevant to the well-being of a society. Considering the increasingly ubiquitous and pervasive presence of computers and smartphones, this text assumes that exergames may prove to be a viable way to improve health-related practices in contemporary society. A literature review highlighted the lack of methods and tools to assist the design of this type of game. Thus, this article presents an initial exploratory research on design methodologies directed to exergames.



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Keywords: Design, Game Design, Serious Games; Exergames

ISSN: 2526-1789

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EOI/DOI: https://doi.org/10.29147/2526-


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