Serious games is the term used for videogames used for purposes that go beyond the entertainment, in areas such as education, training, simulations and health - a subject of concern for governments and considered relevant to the well-being of a society. Considering the increasingly ubiquitous and pervasive presence of computers and smartphones, this text assumes that exergames may prove to be a viable way to improve health-related practices in contemporary society. A literature review highlighted the lack of methods and tools to assist the design of this type of game. Thus, this article presents an initial exploratory research on design methodologies directed to exergames.
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Author Name: Bruno Santana Oliveira, Sergio Nesteriuk
URL: View PDF
Keywords: Design, Game Design, Serious Games; Exergames
ISSN: 2526-1789
EISSN:
EOI/DOI: https://doi.org/10.29147/2526-
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