The Visual Computer is dedicated to reporting on the state-of-the-art of research in the field of graphics, vision, imaging, and virtual reality. It features practical results, applications, and contributions that describe advances in such areas as: - Geometric modeling - Computer vision - Visualization - Computer animation - Dynamic modeling - Motion capture and synthesis - Virtual reality - Rendering models - Texturing - Image-based rendering - Non-photorealistic rendering.
| YEAR | Impact Factor |
|---|---|
| 2024-25 | 2.9 |
| 2023 | 3 |
| 2022 | 3.5 |
| 2021 | 2.835 |
VISUAL COMPUTER, 0178-2789, SPRINGER, Computer Science.